I co-founded Preloud when there were almost no studios in Brazil, figuring it out as we went and shipping titles for PC and consoles. I led creatively at first, then stepped into publisher relationships and business development as the studio grew.
At Playlore, I helped transform a co-dev art team into a full game studio, shipping the first real-time 3D sports game on social networks and an acclaimed mobile game featured on the App Store in over 100 countries.
Epic approached me after that. Unreal Engine 4 had just gone free and they wanted someone to establish their presence in LATAM. I was their first Brazilian hire, and that tenure ended with a studio acquisition and the opening of Epic's first office on the continent.
The work I cared about most across those years was being genuinely useful to studios: getting Unreal running right for a team in Brazil, closing a deal that funded someone's next project, or knowing a AAA studio's codebase well enough to actually help.
These days I'm spending more time building again. LLM-assisted workflows have changed what one person can get done, pulling me back toward what I loved most in the first place.
I was made in Recife, Brazil. I'm currently based in São Paulo, and open to what's next.